
01 · Find the bank shot
Drag to aim and release to fire the whole salvo. Arrows adjust the angle; Space fires. Balls bounce until they return. There is no bounce-count limit.
Kira GameZoneKiraZone ↗Build a growing salvo. Bank shots between numbered blocks, charge a pulse and keep the foundry clear.
A growing volley. Reflective walls. Endless waves and charged special shots.
Loading game artwork…


Drag to aim and release to fire the whole salvo. Arrows adjust the angle; Space fires. Balls bounce until they return. There is no bounce-count limit.

Start with one full power charge. A prism block gives two extra balls. Further block hits earn charge. At 100%, Pierce deals triple damage through blocks or Pulse damages the whole field.

Blocks advance after every volley. A block reaching the danger line ends the run. Recall ends a volley early but still advances the blocks. Every new wave adds a ball.
Aim at a gap and find your ricochet.